This Nintendo Switch Online-exclusive Battle-Royale-style series, which includes Tetris 99, the dearly departed Super Mario Bros. 35, and the soon-to-be dearly departed PAC-MAN 99, returns a fan-favourite racer to a Nintendo console for the first entry since 2004's Japan-only F-Zero Climax.

F-Zero 99 takes all the high-octane Formula-Zero action of the original SNES game and adds online multiplayer with up to 99 players battling it out across a variety of racing modes. It's an addictive and complex game, and you'll need all your wits about you if you want to climb the ranks and make it to the podium.

In this F-Zero 99 guide, we'll cover some basic advice to help you get to grips with the vehicles, including tips and tricks, how to corner successfully, how to use your Super Boost and the all-new Skyway effectively, and more.

Which ship should I pick?
Personally, we think Wild Goose is a good early-game vehicle, but you'll want to use the Practice mode and try out each one to find your own personal favourite.

Beginner's Tips
Here we'll lay out some general F-Zero 99 tips useful to pilots both new and rusty.
Get a starting Boost
Not like this — Image: Nintendo Life

Press 'B' to accelerate just before GO appears at the start of the race and, yep, you got boost power.
Sorry, that'll make zero sense to series newbies, but, ahem, F-Zero sense to veterans.

Slow down on the recharge strip
If your Power Meter is low, there's nothing to stop you slowing down in the Pit Area if you need some more juice for the next lap. Better to be safe than sorry.
Image: Nintendo

Slow down in general!
Of course you want to get around the track as fast as possible, but with 98 other pilots crowding the track, don't be afraid to slow down a little and let the pack thin itself out.

Try tapping the accelerator around the bends
If you don't want to use the brake (‘Y’), try tapping the accelerator as you take a corner — it'll give you better traction on the bends.
The game itself recommends releasing the 'B' button entirely when you corner.

Use the Speed Boost on the straights...
Image: Nintendo

Knowing when best to use a regular Speed Boost ('A') can be tough, and experienced drivers will be able to deploy it successfully at almost any time.
However, if you're starting out it's best to stick to the straights so you don't go ricocheting off the barriers, completely wasting your boost and, likely, heading to early retirement.

...or to 'shortcut' over rough patches
On some tracks (Mute City 1, for example), you'll quickly notice people boosting over the slow-down 'gravel' patches. You should probably do that, too.
Collect the Super Sparks
Images: Nintendo
Those yellow orbs (Super Sparks) are the key to filling your Super Boost meter and ascending (temporarily) to the Skyway track above the main circuit. Make sure you collect any along your path.

Bump the big golden car for more Super Sparks!
That big shiny gold bumper car that appears periodically? Bump into it for a bunch of Super Sparks and fill your Super Boost Meter quicker.
Don't forget your Spin Attack
Tapping 'ZL' or 'ZR' sends your vehicle into a brief spin. Hitting other racers using this Spin Attack will take a chunk off their Power Meter and potentially lead to a KO if their energy is low enough. Spin Attacks operate only after a short cooldown, so watch for the meter to fill up (or listen for the audio cue that signals it's ready).
Spin Attacks can also be used as a defensive measure to ward off marauding racers and give them a taste of their own medicine.
Image: Nintendo
Spin Attacks recharge instantly after hitting a jump ramp
If you're approaching a Jump Plate and your Spin Attack is charged, you may as well hit 'ZR' or 'ZL' before the ramp as it'll instantly top up your Spin Attack meter when you hit it. You just might get a sneaky hit in.

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