메트로이드 시리즈의 주인공 사무스 아란(Samus Aran)은 노 rINTENDO 세계에서 독특한 특권을 가지고 있습니다. 마리오, 링크, 키by와 같은 캐릭터와 ifferent from characters like Mario, Link, and Kirby, all of whom retain the same general look across their respective franchises ( okay, Link is a little more varied than the other two, but still), Samus' basic design can be altered quite drastically from game to game.Granted, the character needs to remain relatively recognisable for fans, so you can't go nuts with this kind of thing, but when you examine Samus's overall suit design in each of the mainline Metroid games, it's surprisingly different in a lot of ways.

nod to the 20th anniversary of Metroid Fusion in Japan, we thought it would be neat to rank our picks for the best default suits in the Metroid franchise. To be clear, we're not including every single suit from every single game; we're just looking at the basic, default design she sports on the front of each box. So, no Gravity Suits, Light Suits, or Phazon Suits. Maybe in the future though — let us know if you're interested and we'll see!

et's dive into our ranking for the best default or 'starter' suit designs in the Metroid franchise, starting with the 'worst'...Let's be clear right from the start: there are no bad suit designs in Metroid. Metroid II just happens to be our least favourite of the bunch. It's very much the "classic" design, with huge shoulder pads and an almost skeletal look to the suit's torso area. Now obviously, as with the first game in the series, the smaller details don't translate into the actual gameplay itself, with Samus reduced to little more than a mess of pixels, but the intention is certainly there.

We're not particularly keen on how indented Samus' helmet is here, however. It just looks weird, right? Almost like the helmet has been made up of separate pieces glued together. Not nice. The proportions are also slightly off, but that's more a result of the art style utilised here. Good effort.

anks to the design for Samus with its first effort in Metroid for the Famicom/NES. The overall look is based on the Chozo Suit (or 'Power' Suit) design, which features as Samus' base suit in several franchise entries, so it's lacking those iconic shoulder pads that make the other suits stand out so much. Nevertheless, the design here is awesome, and in some ways quite alien when compared directly to the others. It's also a lot lighter in colour, though this could simply be an artistic choice for the concept art. Again, little of this translates well into the game itself, but the overall look is depicted with more success in the 2004 remake, Metroid: Zero Mission.

Samus' suit design in Super Metroid is more or less identical to that of Metroid II: Return of Samus. So why does it rank higher? Well, we think it just looks better, okay? The distracting indent in the helmet is now gone, leaving a completely smooth surface on our bounty hunter's noggin, which is a good start. Additionally, the suit just looks a lot more imposing, almost like Samus has been hitting those deadlifts in the gym. We're also a fan of the more muted colour palette used here. Overall, a great look for a great game.

hile Other M is certainly a divisive game amongst fans, there's no denying that Samus looks like an absolute badass. Her suit here is a lot sleeker in its design compared to other games, and that's probably due in large part to the lack of any fancy bumps and ridges on those iconic shoulder pads. Samus' helmet visor also adds a good burst of green colour to the overall look, too, something that many of the other designs are missing, and something which makes the box art — especially the gorgeous Japanese version — really pop.

Indeed, this suit must have been quite popular in Nintendo, as it was subsequently used for Samus' appearance in the Super Smash Bros. franchise, so there you go!

Retro Studio's more realistic take on the Metroid franchise required a more realistic suit (

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